Changelog

What's new.

Every meaningful update to IndieGame Toolkit lives here. Bug fixes, new features, and the occasional behind-the-scenes note from the dev.

v1.0
Public launch

After months of using these tools privately on PANICORE, IndieGame Toolkit is finally available to all indie devs. Free tier launches with the full Sales Dashboard overview — no card needed.

  • Sales Dashboard — return rates, regional pricing, discount performance
  • ReviewScope — sentiment + theme analysis (up to 2,000 reviews)
  • Visibility Dashboard — Steam discovery channels & benchmarks
  • Influencer outreach scoring + Festival tracking
  • Press Kit Generator
  • 100% browser-based — your CSVs never leave your machine
v0.8
The feature push

The toolkit stopped being "a few dashboards" and became a real product. New tools got bolted on fast — one per problem a developer actually faces before launch.

  • Influencer Outreach — scoring & tracking for wishlists-driven outreach
  • Press Kit Generator — one-click media pack from your game data
  • Detailed sub-pages for every analysis module
  • Festival tracker added to the marketing suite
v0.5
Expanding the scope

ReviewScope alone wasn't enough. The natural next question was: what do the numbers say? Steam CSV support got added, pulling actual sales data and visibility metrics into the same browser-based flow.

  • Steam CSV import — revenue, units, regional breakdowns
  • Visibility Dashboard — discovery channels, traffic sources, benchmarks
  • Sales analysis — return rates, pricing performance, discount impact
v0.1
The idea: ReviewScope

It started with a single question about PANICORE: what are players actually complaining about? Reading through hundreds of Steam reviews by hand wasn't working. ReviewScope was built to find the signal in the noise — sentiment analysis, theme clustering, and a proper breakdown of what's driving negative reviews.

The fix worked. The idea stuck.